One day game (continued)
Posted in Ideas, One day games, Programming on June 5th, 2009 by Mat – Be the first to commentGame 1 ended up being a huge failure. I think the main reason for this was a lack of experience in game development in general, and a poor choice of programming language, which I didn’t really know how to use properly when I started (flash/actionscript). As a result I wasted a lot of time trying to learn stuff and wasn’t able to put together anything playable within the time span I set myself.
Trying to come up with good ideas in so short a time was challenging, but I think I did have some workable ideas. While the obvious interpretation of “space” is a broad enough theme in itself, I decided to explore other meanings rather than immediately settling for some kind of spaceship game. Some of the ideas I had -
- An abstract game where the player manipulates empty space somehow, by rearranging or destroying things
- A tetris variant
- Human expansion has left the solar system overcrowded and you have to destroy things to make space, possibly related to the Vogons in h2g2 (reflecting the theme in two ways)
- Something related to recycling and consumerism (not enough space for all the garbage we produce?)
- Any kind of space in the mathematical sense
- Something related to the concept of personal space. e.g. avoiding other commuters on a crowded train (I rejected this but kept the general idea for my final game)
The idea I went with was a game in which you have to maintain a certain amount of space around you to survive. The player is a boy who is trying to avoid catching “cooties” from girls who run at the player from offscreen. Also the player is armed with a baseball bat.
This is as far as I got:
Failed game